Let’s begin by what made us proud lately, a review that was very warmly welcomed since it was posted in a very serious website in terms of critics: IGN.
TURN is “impressive”!
Let’s read another review, a little more crisply
It’s very roughly said, but many things written are actually true.
TURN may be hard for neophytes, although the DSiWare version has been simplified and enhanced. Yet we actually saw people having many difficulties to understand the game, even in the easiest levels. The game mechanics aren’t that obvious. We still have many progress to make in ergonomics.
“Big head” critic is probably due to the fact that Kurt and Camila are always displayed in big on the upper screen when you play. We can understand that it may appear “weird” for some people.
There’s no accounting for taste, so you might not love arts (graphics and sound design) on our games, whereas many other people find them outstanding.
I just want to speak here about DSiWare and pricing. Nintendo decide the price of every game on the DSiWare. We may give an opinion on it but they control absolutely everything in their market, which is quite right. Considering TURN’s quality and length, it’s actually normal that we stand within “Premium” games at 800 points. We easily bear comparison with other games on that particular price range. iPhone’s version is for sure well beyond that price, but it’s not the same platform, the same device, the same market at all. There are many more production and publishing constraints on DSi: ESRB rating, validation / Q.A. process, integration production line). Althougth it may look like “the same project”, it was definitely two different projects for us internally. Only gameplay and basic LD are the same in both versions. Just have a look at both AppStore and DSiWare market to understand what I’m speaking about. There are 3D advanced games on the iPhone for free or less than 1 $, whereas each and every “high quality” games are sold on DSiWare for 800 Points or more. It’s harder to develop and publish on the DSiWare, but that’s what assure you that games have higher production value and quality, they have passed many steps of validation and testing.
Thanks to both those reviewers, with different but complementary opinions. Critical reviews are what makes us progress, appraisal ones are what encourage us to get further forward faster.














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